AI Insights · Timothy · October 2025
Top Educational Games Performance in UAE - Q3 2025
Explore the performance of top educational games in the UAE for Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, several educational games stood out in the United Arab Emirates, showcasing varying trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of these top applications.
Lingokids - Play and Learn by Monkimun Inc experienced fluctuations in weekly revenue, peaking at approximately $12.8K at the end of July and again at $12.5K in late September. Downloads showed an initial increase, peaking at 2.9K before a decline to 2.1K by the end of the quarter. Active users remained relatively stable, starting at 8.1K and ending at 7.7K.
Minecraft Education from Mojang had a consistent download rate, peaking at 3.1K in early July and maintaining around 2.5K towards the end of the quarter. Active users showed a slight decline from 8.3K to 6.9K.
For Keiki Learning games for Kids by BENIPOL LIMITED, the revenue reached its highest at $5.7K at the end of July. Downloads exhibited a peak of 2.5K in mid-August, while active users showed a steady trend, ending at 4.2K.
عدنان معلم القرآن from TAG MEDIA FOR ADVERTISING AGENCY maintained a stable download trend, peaking at 1.9K in early September. Active users increased slightly from 6.6K to 7.0K by the end of the quarter.
Lastly, Buddy.ai: Kids Learning Games by MyBuddy.ai saw revenue peak at $454 by the end of September. Downloads fluctuated, peaking at 2.3K in late July, and active users showed resilience, starting at 3.1K and ending at 3.0K.
For more detailed insights and analytics, visit Sensor Tower's platform.